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141. Titan changes - update - in Ships and Modules [original thread]
Bubanni wrote: Dreads were never supposed to be used for such things, that you been able to PVE with dreads for so long has just been an advantage for you... be happy about it, and deal with the future changes, if it's such a big problem, brin...
- by MisterAl tt1 - at 2012.04.16 17:29:00
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142. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: W-space stuff specifically is an interesting case, but it's something I think I'd prefer to see develop before taking any specific action against it. That means we will have to yell for half-a-year at least before you t...
- by MisterAl tt1 - at 2012.04.16 17:17:00
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143. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: Dreads being used for PvE is another of those "we're OK with it but we're not designing for it" scenarios. Unless making this change will fundamentally *break* W-space (not just disadvantage people, but make it literally u...
- by MisterAl tt1 - at 2012.04.11 02:40:00
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144. Titan changes - update - in Ships and Modules [original thread]
Double, sorry
- by MisterAl tt1 - at 2012.04.06 19:42:00
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145. Titan changes - update - in Ships and Modules [original thread]
In wormholes dreads are PVE machines too, not the least cos they trigger capital escalations people farm. And if CCP did not plan capitals to be used in PVE in wormholes - why would they make additional spawns if nasty BS when capitals come to gri...
- by MisterAl tt1 - at 2012.04.06 19:12:00
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146. Titan changes - update - in Ships and Modules [original thread]
I've read through some posts and here are my points of concern: 1. Re-fitting in combat. CCP states it is not like it was thought to be and thus can be changed the moment they need it. I suppose it is one of those points, that actual implementati...
- by MisterAl tt1 - at 2012.04.06 12:18:00
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147. On localized browser headers - in EVE Technology Lab [original thread]
Instead of usual system name we now get this using the in-game browser hearders (changed to be postable to the forum): localized hint="Ichoriya" Ichoriya*/localized The idea is understandable - it is for localization. But it puts users for any si...
- by MisterAl tt1 - at 2012.04.02 12:24:00
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148. Chat, Allowed and Operators lists (individual and corporation) + Drag-n-Drop pro... - in Issues, Workarounds & Localization [original thread]
Seems like this is not a bug, but just not seeing all the results when in development Our corporation uses channel MOTD very much. The corporation is listed as Operator for the channel (not single pilots, but as a whole). Lately, people find them...
- by MisterAl tt1 - at 2012.03.29 01:33:00
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149. HTTP_EVE_CONSTELLATIONNAME in WH again - in EVE Technology Lab [original thread]
Dear CCP, Can you please once ond for all decide if HTTP_EVE_CONSTELLATIONNAME has to return 'unknown' or smth like 'E-C00236' when being in WH space? Today is the THIRD time I have to change scripts due to this header change! First it was 'unkn...
- by MisterAl tt1 - at 2012.03.13 15:40:00
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150. Changes to wormhole mass limits ? - in EVE General Discussion [original thread]
hm.... Really it is now. I'm almost sure it was lower for the third jump and 4 minutes for the forth. I see some possible reasons why it may have looked like that, but this is not the point. Anyway. The ability to jump back immediately (AFAIR CCP...
- by MisterAl tt1 - at 2012.02.10 16:59:00
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151. Changes to wormhole mass limits ? - in EVE General Discussion [original thread]
You are wrong.
- by MisterAl tt1 - at 2012.02.10 16:40:00
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152. Changes to wormhole mass limits ? - in EVE General Discussion [original thread]
Maybe not clearly to the point, but closely conected: With session-change timer reduction, maybe it is the time to implement the "polarity timer" of 30 seconds to the second jump (that is jump back). Previously it was like: jump-30 seconds sessio...
- by MisterAl tt1 - at 2012.02.10 15:30:00
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153. Chat-logs has been slightly changed - in EVE Technology Lab [original thread]
I know this is a minor problem, but still wanted to ask. Previously, the chat-logs started with the following "head": Quote: --------------------------------------------------------------- Channel ID: (('corpid', 00000000),) Channel Name: ...
- by MisterAl tt1 - at 2012.01.04 03:00:00
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154. solar system bookmarks - in EVE General Discussion [original thread]
I don't want to even imagine how it would feel now to scan in our wormhole, when having corp bookmarks for 6 anomalies, 2 radar sites, 3 grav and 2 ladar + worholes + bookmarks for PoSes, all of these being large stupid bubbles interfering with scan.
- by MisterAl tt1 - at 2011.12.21 12:27:00
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155. Self-destruct changes for capitals. - in Player Features and Ideas Discussion [original thread]
Aqriue wrote: You counter his SD by bringing an appropriate amount of firepower (like overwhelming WTFBBQ!!!) to bare on target by prepairing for it or you loose...simple as that Something really close to impossible to do in wormholes. Simple...
- by MisterAl tt1 - at 2011.11.29 21:14:00
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156. "FIX" Self Destruct Mechanism - in Player Features and Ideas Discussion [original thread]
1st - you don't often have such numbers in WH-space, that is intended for small ganks. 2nd - wormhole mass is limited. 3. All 4 proposed options (drakes, zealots, tempests and geddons) will die really fast under sleepers. You often catch farmers o...
- by MisterAl tt1 - at 2011.11.28 22:50:00
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157. Self-destruct changes for capitals. - in Player Features and Ideas Discussion [original thread]
thx. Checked " Community proposed ideas" - seems there was nothing about SD there.
- by MisterAl tt1 - at 2011.11.28 22:37:00
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158. Self-destruct changes for capitals. - in Player Features and Ideas Discussion [original thread]
Example: we cought archon, moros + support. In the middle of the fight our triage Chimera got a client cruch and we lost many ships. Still - they SD both capitals. Why should we look loosers from the KB point of view, since they have actually lost...
- by MisterAl tt1 - at 2011.11.28 22:31:00
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159. Self-destruct changes for capitals. - in Player Features and Ideas Discussion [original thread]
Well. I want loot and I want confirmations that we made it becoming dead :) Well. I wonder what outrage there will be in 0.0 alliance when 5+ supers will self-destruct, bringing all the officer-loot with them.
- by MisterAl tt1 - at 2011.11.28 22:18:00
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160. Self-destruct changes for capitals. - in Player Features and Ideas Discussion [original thread]
This is a game about killing ships, right? Not wathcing the best prey you came for self-destructing.
- by MisterAl tt1 - at 2011.11.28 22:14:00
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